![]() ![]() Also militaristic! Third city state – copenhagen. ![]() ![]() Then I met the second city state, Dublin. it’s so cool that he speak German when I meet Bismarck. Civ 5 – finding Mt Fuji Civ 5 – Most well-fed civsįound the Germans. Oh, so now there are natural wonders and you get benefits for building near them. Tip: you have to click “show queue” to queue up city production. But later they ask me to get rid of those barbarians I found above and then they’re essentially my friends forever because now it’s easy to just shunt a payment off to them every once in a while to keep the friendship and keep the free units coming. Unfortunately, it’s militaristic! Actually, at least at the easiest difficulty level, this turns out to be a good thing. They provide much more targeted bonuses now. It costs culture to change civics – now called policies so you need to know which to pick. (Imperfect analogy) Civ 5 – my workers finish up with the farm and glow with potential? It’s more like everyone has the withdraw upgrade from civ 4. In other words, you can have combat where you lose hit points but don’t die. Then I find some enemy units in a fortification (barbarians). Civ 5 – I love the banner on top that tells you the yearįirst improvement I build is a farm…rather than irrigation? In fact, it looks like irrigation is gone now. Units can still be told to chill with space and r still builds roads. Looks like you can’t use space to end turn, but I guess that’s because of the interface changes to let you know to move units and build in your cities. Civ 5 Finding RuinsĪnd here’s some info about ruins. Ruins take the place of huts and that makes a bit more sense in Civ while huts make more sense in Colonization. Before it was so tedious to visit them all. I like how the advisors are grouped together rather than spread out. Then I send my warrior out to explore this continent. Since i’m right next to a mountain, I go for mining first. Then it’s time to choose where to go scientifically. I choose a scout first and that turns out to be a good thing as I’ll reveal later. Civ 5 Choosing what to build in my first city And here’s what it looks like when you decide to what to build. Especially since they used to appear when I was busy on something else and disappear before I could act on them. I used ALWAYS lose track of those in civ 4. And all the messages queue up there for you to read. It was far too easy to say you’d deal with something later and then forget. Interestingly, the game appears not to pop up and tell you to choose city production, you have to notice that in the bottom right, same for science and so on….At least it doesn’t let you skip a turn before you worry about that. Civ 5 tells me I need to set some city production ![]()
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